jiangchengfeiyi-xiaochengxu/node_modules/mathjs/lib/cjs/function/probability/random.js
2025-01-02 11:13:50 +08:00

102 lines
3.7 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.createRandomNumber = exports.createRandom = void 0;
var _factory = require("../../utils/factory.js");
var _is = require("../../utils/is.js");
var _seededRNG = require("./util/seededRNG.js");
var _randomMatrix2 = require("./util/randomMatrix.js");
const name = 'random';
const dependencies = ['typed', 'config', '?on'];
const createRandom = exports.createRandom = /* #__PURE__ */(0, _factory.factory)(name, dependencies, _ref => {
let {
typed,
config,
on
} = _ref;
// seeded pseudo random number generator
let rng = (0, _seededRNG.createRng)(config.randomSeed);
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = (0, _seededRNG.createRng)(curr.randomSeed);
}
});
}
/**
* Return a random number larger or equal to `min` and smaller than `max`
* using a uniform distribution.
*
* Syntax:
*
* math.random() // generate a random number between 0 and 1
* math.random(max) // generate a random number between 0 and max
* math.random(min, max) // generate a random number between min and max
* math.random(size) // generate a matrix with random numbers between 0 and 1
* math.random(size, max) // generate a matrix with random numbers between 0 and max
* math.random(size, min, max) // generate a matrix with random numbers between min and max
*
* Examples:
*
* math.random() // returns a random number between 0 and 1
* math.random(100) // returns a random number between 0 and 100
* math.random(30, 40) // returns a random number between 30 and 40
* math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1
*
* See also:
*
* randomInt, pickRandom
*
* @param {Array | Matrix} [size] If provided, an array or matrix with given
* size and filled with random values is returned
* @param {number} [min] Minimum boundary for the random value, included
* @param {number} [max] Maximum boundary for the random value, excluded
* @return {number | Array | Matrix} A random number
*/
return typed(name, {
'': () => _random(0, 1),
number: max => _random(0, max),
'number, number': (min, max) => _random(min, max),
'Array | Matrix': size => _randomMatrix(size, 0, 1),
'Array | Matrix, number': (size, max) => _randomMatrix(size, 0, max),
'Array | Matrix, number, number': (size, min, max) => _randomMatrix(size, min, max)
});
function _randomMatrix(size, min, max) {
const res = (0, _randomMatrix2.randomMatrix)(size.valueOf(), () => _random(min, max));
return (0, _is.isMatrix)(size) ? size.create(res, 'number') : res;
}
function _random(min, max) {
return min + rng() * (max - min);
}
});
// number only implementation of random, no matrix support
// TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that?
const createRandomNumber = exports.createRandomNumber = /* #__PURE__ */(0, _factory.factory)(name, ['typed', 'config', '?on'], _ref2 => {
let {
typed,
config,
on,
matrix
} = _ref2;
// seeded pseudo random number generator1
let rng = (0, _seededRNG.createRng)(config.randomSeed);
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = (0, _seededRNG.createRng)(curr.randomSeed);
}
});
}
return typed(name, {
'': () => _random(0, 1),
number: max => _random(0, max),
'number, number': (min, max) => _random(min, max)
});
function _random(min, max) {
return min + rng() * (max - min);
}
});