"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.createRandomNumber = exports.createRandom = void 0; var _factory = require("../../utils/factory.js"); var _is = require("../../utils/is.js"); var _seededRNG = require("./util/seededRNG.js"); var _randomMatrix2 = require("./util/randomMatrix.js"); const name = 'random'; const dependencies = ['typed', 'config', '?on']; const createRandom = exports.createRandom = /* #__PURE__ */(0, _factory.factory)(name, dependencies, _ref => { let { typed, config, on } = _ref; // seeded pseudo random number generator let rng = (0, _seededRNG.createRng)(config.randomSeed); if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = (0, _seededRNG.createRng)(curr.randomSeed); } }); } /** * Return a random number larger or equal to `min` and smaller than `max` * using a uniform distribution. * * Syntax: * * math.random() // generate a random number between 0 and 1 * math.random(max) // generate a random number between 0 and max * math.random(min, max) // generate a random number between min and max * math.random(size) // generate a matrix with random numbers between 0 and 1 * math.random(size, max) // generate a matrix with random numbers between 0 and max * math.random(size, min, max) // generate a matrix with random numbers between min and max * * Examples: * * math.random() // returns a random number between 0 and 1 * math.random(100) // returns a random number between 0 and 100 * math.random(30, 40) // returns a random number between 30 and 40 * math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1 * * See also: * * randomInt, pickRandom * * @param {Array | Matrix} [size] If provided, an array or matrix with given * size and filled with random values is returned * @param {number} [min] Minimum boundary for the random value, included * @param {number} [max] Maximum boundary for the random value, excluded * @return {number | Array | Matrix} A random number */ return typed(name, { '': () => _random(0, 1), number: max => _random(0, max), 'number, number': (min, max) => _random(min, max), 'Array | Matrix': size => _randomMatrix(size, 0, 1), 'Array | Matrix, number': (size, max) => _randomMatrix(size, 0, max), 'Array | Matrix, number, number': (size, min, max) => _randomMatrix(size, min, max) }); function _randomMatrix(size, min, max) { const res = (0, _randomMatrix2.randomMatrix)(size.valueOf(), () => _random(min, max)); return (0, _is.isMatrix)(size) ? size.create(res, 'number') : res; } function _random(min, max) { return min + rng() * (max - min); } }); // number only implementation of random, no matrix support // TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that? const createRandomNumber = exports.createRandomNumber = /* #__PURE__ */(0, _factory.factory)(name, ['typed', 'config', '?on'], _ref2 => { let { typed, config, on, matrix } = _ref2; // seeded pseudo random number generator1 let rng = (0, _seededRNG.createRng)(config.randomSeed); if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = (0, _seededRNG.createRng)(curr.randomSeed); } }); } return typed(name, { '': () => _random(0, 1), number: max => _random(0, max), 'number, number': (min, max) => _random(min, max) }); function _random(min, max) { return min + rng() * (max - min); } });