// A Javascript implementaion of the "xorwow" prng algorithm by
// George Marsaglia.  See http://www.jstatsoft.org/v08/i14/paper

(function(global, module, define) {

function XorGen(seed) {
  var me = this, strseed = '';

  // Set up generator function.
  me.next = function() {
    var t = (me.x ^ (me.x >>> 2));
    me.x = me.y; me.y = me.z; me.z = me.w; me.w = me.v;
    return (me.d = (me.d + 362437 | 0)) +
       (me.v = (me.v ^ (me.v << 4)) ^ (t ^ (t << 1))) | 0;
  };

  me.x = 0;
  me.y = 0;
  me.z = 0;
  me.w = 0;
  me.v = 0;

  if (seed === (seed | 0)) {
    // Integer seed.
    me.x = seed;
  } else {
    // String seed.
    strseed += seed;
  }

  // Mix in string seed, then discard an initial batch of 64 values.
  for (var k = 0; k < strseed.length + 64; k++) {
    me.x ^= strseed.charCodeAt(k) | 0;
    if (k == strseed.length) {
      me.d = me.x << 10 ^ me.x >>> 4;
    }
    me.next();
  }
}

function copy(f, t) {
  t.x = f.x;
  t.y = f.y;
  t.z = f.z;
  t.w = f.w;
  t.v = f.v;
  t.d = f.d;
  return t;
}

function impl(seed, opts) {
  var xg = new XorGen(seed),
      state = opts && opts.state,
      prng = function() { return (xg.next() >>> 0) / 0x100000000; };
  prng.double = function() {
    do {
      var top = xg.next() >>> 11,
          bot = (xg.next() >>> 0) / 0x100000000,
          result = (top + bot) / (1 << 21);
    } while (result === 0);
    return result;
  };
  prng.int32 = xg.next;
  prng.quick = prng;
  if (state) {
    if (typeof(state) == 'object') copy(state, xg);
    prng.state = function() { return copy(xg, {}); }
  }
  return prng;
}

if (module && module.exports) {
  module.exports = impl;
} else if (define && define.amd) {
  define(function() { return impl; });
} else {
  this.xorwow = impl;
}

})(
  this,
  (typeof module) == 'object' && module,    // present in node.js
  (typeof define) == 'function' && define   // present with an AMD loader
);